Optional Scrolltext parameters:
You can optionally activate a scrolltext that will scroll over the applet.
If you don't need the scrolltext, deactivate it by placing "NO" in the
"textscroll" parameter.
If you want textscrolling,write the text you want scrolled in an ASCII text
file.
Only one line of text is supported in "horizontal" mode, but it can be
as long as you want.
In "vertical" mode be sure not to exceed the width of the applet with
the single lines of text.
Remember to upload the text file to your site if you activate the
scrolltext, otherwise you will get a message like "404 not found"!
If activated, here are the parameters:
; File for scrolltext or "NO"
; Tetxscroll mode
; Vertical spacing in "vertical"
; Min fontsize in "zooming"
; Max fontsize in "zooming"
; Txtscroll y offset in "horizontal"
; Txtscroll speed
; Txtscroll font name
; Txtscroll bold ("YES" or "NO")
; Txtscroll italic ("YES" or "NO")
; Txtscroll font size
; Txtscroll shadow ("YES" or "NO")
; Txtscroll color (red component)
; Txtscroll color (green component)
; Txtscroll color (blue component)
; Txtscroll shadow col. (red c.)
; Txtscroll shadow col. (green c.)
; Txtscroll shadow col. (blue c.)
; Txtscroll jump aplitude
; Txtscroll jump speed
; Txtscroll sineshape amplitude
; Txtscroll sineshape movement
; Txtscroll sineangle / pixel
Detailed instructions:
PART 1: TEXTTYPE PARAMETERS
The "texttype" parameter determines the scrolltext mode.
There are 4 modes:
"horizontal" -> This scroller is a horizontal line sliding left.
"vertical" -> This scroller is made by lines that scroll upward,
like the final credits on movies.
"zooming" -> Text zooms in the center from far away to very close.
"invzooming" -> Text zooms in the center from very close to far away.
- TEXTTYPE = VERTICAL
If texttype="vertical", you can determine the vertical spacing between
lines with the "textvspace" parameter.
- TEXTTYPE = ZOOMING or INVZOOMING
If texttype="zooming" or "invzooming", you can determine the size
the text grows from start to end, using the "textminfont" and "textmaxfont"
parameters.
- TEXTTYPE = HORIZONTAL
If texttype="horizontal", with "textoffset" you can choose the Y offset
from the top. Placing it at 0 the scroll will be placed on the top, and
and placing a value near the height of the applet will scroll the text
at the bottom.
Optionally, you can activate the text jumping function, or the text sine
function, but you can't activate both effects. You have to choose between
jumping or sine for the best effect on your page.
If "TextJumpAmp" is set to "0", no jumping will be shown.
Increasing the value will result in text jumping: more amplitute, more
high jumps.
With the "TextJumpSpd" parameter you can select the jumping speed.
The alternative function is to activate the sine scroll function.
If "TextSineAmp" is set to 0, no sine distortion will be generated.
Increasing the value will result in a text waving effect.
The higher the amplitude, the more waving.
With the "TextSineSpd" parameter you can select the speed of the wave.
With the "TextSineAngle" parameter you control how many degrees in a sinewave
shape the text will be deformed for each pixel. A higher value gives more
distortion.
PART 2: COMMON PARAMETERS
The "textspeed" parameter determines the scrolling speed.
With "textfont" you choose the font of text. Don't choose a strange or
non-standard font which is not common to all systems.
The most common fonts are "Arial", "TimesRoman" and "Courier".
If the required font is not present, the most "near" will be used.
Setting "textbold" to "YES" will enlarge the font a bit. Set
it to "NO" for normal contours.
With "textspeed" parameter you decide the scrolling speed.
Setting "textitalic" to "YES" will apply italic style to the font.
Set to "NO" to disable this feature.
With "textsize" you can change the size of text font.
The most common sizes are: 8,9,10,11,12,14,16,18,20,22,24,26,28,36,48,72.
Intermediate values will be scaled to the nearest available size.
Setting "textshadow" to "YES", will add a shadow to the textscroll.
Otherwise, setting it to "NO", will make shadows "projected".
You can choose the color of text with:
TextColR = Red component of color (0-255)
TextColG = Green component of color (0-255)
TextColB = Blue component of color (0-255)
For example, 0,0,0 is black, 255,255,255 is white, 255,0,0 is red,
255,255,0 is yellow, 128,128,128 is grey.
You can compose any color you want. Try manually experimenting,
or use any paint program's color selector to find the
Red Green Blue components of your desired colors.
With TextSColR,TextSColG,TextSColB you can select the color for text shadow.